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Head-to-head: games, simulators and real-time control

[ community tier ][ updated 2026-09-25 ][ confidence medium ][ jev-1.13.0 ]#head-to-head · games · real-time · community

TL;DR In games Jev's edge is decision speed and cost, not play strength: it beat slower chat models where a clock or real-time loop punishes latency (Tetris, Pong, Mario) but lost Tetris with no clock, lost to local replicas where raw decisions per second win (Snake, Clash Royale), never beat a chess engine and lost a blitz game to GPT-6 Astra, and did no better than random at StarCraft II until a planner constrained its actions. Code that builds the legal-move menu does part of the work. Split from Head-to-head: Jev against other models and methods on 2026-09-25; rows moved unchanged.

Numbers as each builder published them, mostly one run or a handful of episodes, in 2026-09, when jev-latest pointed at jev-1.13.0 (Models, aliases, pricing, rate limits, context); rows that name no version are assumed on it (inferred). LOST = Jev lost on the stated goal. Pattern: Patterns: judging, search, documents, real-time and markets P24 games. The builds themselves: Builds: games, simulators, robots and devices; robot and embodied suites (Meta-World, LIBERO, ALFWorld) and the LLM Chess numbers: Head-to-head benchmarks: Jev on public datasets and suites.

Chess

Task (builder) Compared Numbers as published Won Caveat
Chess, LLM Chess leaderboard (Maxim Saplin) vs the board's LLMs Elo in the band of mid-pack reasoning models at a small fraction of their cost and time per game; numbers on Head-to-head benchmarks: Jev on public datasets and suites Cost, latency; accuracy tie Wide Elo interval; no Jev row on the live leaderboard yet
Blitz chess 5+0, one API call per move (@aimlapi) vs Fable 5.1, GPT-6 Astra Fable was +16 in material at move 29 (a second queen), then lost it back to Jev's king; with king and pawn each, Fable flagged at move 51 (Fable 3.3-15.0 s per move, median 5.4 s; Jev median 2.1 s). Astra mated Jev on its 18th move (Qe1#) with 2:27.7 left; Jev 1.0-1.7 s per move in that game Clock vs Fable; LOST to Astra One game each (video transcribed 2026-09-25). Jev's 1-2 s per move is above TypeSafe's 70–500 ms (System One Models), so harness or route overhead is likely included (inferred)
Chess vs Komodo Dragon (Maxim Saplin) vs chess engine Drew half its games at the low levels and never won; our tally of the unmerged harness branch found no engine wins at any level (unverified); numbers on Head-to-head benchmarks: Jev on public datasets and suites LOST Same run as the leaderboard row above. Failure reports: where Jev broke, lost, or was the wrong tool
Crowd vs Jev, jevchess.com (@staskulesh, algo repo) Jev vs anonymous human players Share card of 2026-09-21 (image transcribed): 19-6 over 25 games (16 wins, 6 draws, 3 losses); compute shown as "18.2C" (last glyph unclear, a C or a cent sign) Jev Casual anonymous pool; every legal move is a Choice option plus a code-side hanging-piece check, so code does part of the work

Arcade and real-time games

Task (builder) Compared Numbers as published Won Caveat
Three-option paddle decision, 40 states × 2 (jev-use, shitianfang) vs Haiku 4.5 and Gemini 3 Flash, free-form and schema-constrained p50 225 ms vs 691 (Haiku strict) / 1,027 (Gemini strict); $0.018 vs $0.30 / $0.09 per 1,000; quality 24-30 of 40 for every arm Latency (3.0-3.1× vs constrained), cost; quality tie The author withdrew his own "86 vs 6 decisions" Pong headline as an unconfigured baseline. Jev never chose stay in 80 calls: right on every move state, 0 of 13 hold states
Pong, 30 game states, Jev + 13 chat-model settings (jev-pong, Ably Labs) vs chat models via Vercel AI Gateway 30-state run 2026-09-19: Jev 28/29 at 222 ms median (one Gateway 503 not counted); Ministral 3B 26/30 at 1.8× the latency; the other 12 configurations (11 models; GPT-6 Astra at two effort settings) 28-30/30 at 2.7-20.4×. Live lanes 2026-09-17: 4.4 vs 0.28-0.40 decisions/s, Jev 227 ms average Latency; LOST a point Author: a latency demo, not an intelligence demo
Super Mario harness, same machine (nwn, Zenn, Japanese) vs Llama 3.1 8B, Gemma 4 26B A4B, Qwen3 235B, Gemini 2.5 Flash-Lite (first-token logit read) Distance 1,226 / 1,138 / 1,127 / 686 / 296 at 276 / 356 / 572 / 593 / 719 ms mean All; narrowly vs Llama and Gemma Only logprob-capable older, non-reasoning LLMs could be compared; his Jev latency was ~3× the public demo's. His logit read on Gemma3 270M ran 77× faster than generating JSON
Real-time Tetris, seed 42 (trungdq88) vs Claude Haiku 4.5 Won all 3 modes; ~220 vs ~750 ms per move; ~20x cheaper per move All One run per mode
Same, Gemini 3.8 Flash Real time: Jev won (Gemini missed 8 deadlines). No clock: Gemini 0.32 lines per piece vs 0.25 at ~17x the cost per move LOST with no clock One seed
Tetris (trungdq88) vs Laya, 4-core CPU Jev won at 0:14: 7 lines vs 0; 232 vs 614 ms per move All Laya near-flat; prefers first-listed options
Snake, 30 s (@sl1ma4) vs Laya, local Laya 86.5 vs Jev 3.2 decisions/s (2,588 vs 95 decisions); score Laya 75 vs Jev 3 at 30 s (the post's 46 vs 1 is the 15 s mark); Jev P50 305.7 ms per step LOST Speed-bound game; Laya's window 512-1024 tokens
Snake race and fight arena (laya-vs-jev-arena, PromptEngineer48; not virajbhartiya's repo) vs Laya, local Video: Laya won the snake race 90-50 and the first fight; ~133 ms p50 local vs Jev ~962 ms from India. 8 fixed steering positions: Jev 8/8, Laya 7/8 LOST speed; judgment Jev Author: "Laya's edge here is speed, not judgment."
Chrome T-Rex (CLM, Contrastive-LM) Jev vs a frozen embedder with a contrastive head, both under a physics-planner shield Both survived; Jev agreed with the planner far more often, CLM was much faster. Numbers on Eval boards: JevBench by version, Jevals.com, typed-decisions and other independent suites Judgment Jev; LOST latency CLM's survival is mostly the shield; its verifier claims against Jev are unverified. Replica row: Open replicas and Jev-compatible servers

Strategy games

Task (builder) Compared Numbers as published Won Caveat
StarCraft II, realtime, Lv7 AI, 10 seeds per arm (JEV-Star, sc2musa; not the StarCraft 1998 row on Builds: games, simulators, robots and devices) Jev vs uniform random, with and without a GPT-6 Astra planner (run through the Codex CLI). Macro: Protoss, 73 actions, realtime games (so decision latency is game time, inferred). Micro: SMAC-Hard with fixed stepping, one planner plan per map, Jev acting per unit Wins / losses / time limits: Jev alone 0 / 10 / 0, as random; planner-constrained random 0 / 10 / 0; planner-constrained Jev 9 / 1 / 0; planner advisory 3 / 3 / 4. Micro, 35 maps × 3: Jev alone 3 wins, 2 draws, 100 losses; with planner 6-7 wins. Median 0.375-0.421 s over 19,605 responses LOST alone; planner + Jev won Author: version and timing differences block a causal reading. No top-level licence (third-party notices only)
Clash Royale, 1 match (@KashyapVisharad) vs Laya on a Mac Laya won LOST n = 1

How to read these

Sources

Links inline; raw captures listed in the frontmatter (private repo). The llm_chess engine tally comes from our own 2026-09-24 vetting of the harness branch, not a capture (Head-to-head benchmarks: Jev on public datasets and suites).